5.0-14435 3 years, 5 months ago Common: Set bFMA to true for AArch64 (PR #9816 来自 JosJuice)
5.0-14433 3 years, 5 months ago GameINI: Fix GFXBackend crash (PR #9775 来自 dbrookman)
5.0-14431 3 years, 5 months ago AudioInterface: Initialize s_cpu_cycles_per_sample to a sane value. (PR #9813 来自 AdmiralCurtiss)
5.0-14429 3 years, 5 months ago VolumeVerifier: increase problem severity for incorrectly signed TMDs (PR #9753 来自 mbc07)
5.0-14427 3 years, 5 months ago Replace MemoryCard251 setting with generic MemoryCardSize (PR #9756 来自 Techjar)
5.0-14424 3 years, 5 months ago Move some NetPlay-specific settings to SessionSettings (PR #9809 来自 Techjar)
5.0-14422 3 years, 5 months ago Update buffer_storage warning message (PR #9784 来自 PEmu2)
5.0-14420 3 years, 5 months ago AudioInterface: Fix AIDFR initialization (PR #9788 来自 sepalani)
5.0-14418 3 years, 5 months ago Android: Stop using custom path for GameFileCache (PR #9802 来自 JosJuice)
5.0-14416 3 years, 5 months ago NetPlay/Jit64: Avoid using software FMA (PR #9804 来自 JosJuice)
5.0-14414 3 years, 5 months ago PowerPC: Set host CPU rounding mode on init and savestate (PR #9805 来自 JosJuice)
5.0-14412 3 years, 5 months ago VideoCommon: Define scalar any() and all() functions in GLSL (PR #9807 来自 Techjar)
5.0-14410 3 years, 5 months ago MsgHandler: Correct question and warning captions (PR #9808 来自 xvrc)
5.0-14408 3 years, 5 months ago AudioPane: Remove main layout vertical stretching (PR #9730 来自 Dentomologist)
5.0-14406 3 years, 5 months ago Qt: avoid queuing ConfigChanged() more than once (PR #9606 来自 Filoppi)
5.0-14404 3 years, 5 months ago VideoCommon: Only include centered pixels in bounding box (PR #9801 来自 Techjar)
5.0-14402 3 years, 5 months ago Hackfix for debug cubes (PR #9532 来自 Pokechu22)
5.0-14398 3 years, 5 months ago Interpreter: deduplicate integer comparisons (PR #9799 来自 Tilka)
5.0-14396 3 years, 5 months ago Fix controllers after the first one not defaulting to the default device (PR #9795 来自 Filoppi)
5.0-14394 3 years, 5 months ago VideoCommon: Perform OpenGL bounding box inversion in pixel shader (PR #9782 来自 Techjar)