5.0-6499 |
6 years, 6 months ago |
Use __func__ instead of __FUNCTION__ where applicable (PR #6447 来自 lioncash) |
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Windows x64
macOS (Intel)
Android
|
5.0-6497 |
6 years, 6 months ago |
Assert: Remove unused parameter from DEBUG_ASSERT (PR #6446 来自 lioncash) |
|
Windows x64
macOS (Intel)
Android
|
5.0-6495 |
6 years, 6 months ago |
Assert: Wrap assertion macro bodies in do {} while (0) (PR #6445 来自 lioncash) |
|
Windows x64
macOS (Intel)
Android
|
5.0-6493 |
6 years, 6 months ago |
Assert: Uppercase assertion macros (PR #6438 来自 lioncash) |
|
Windows x64
macOS (Intel)
Android
|
5.0-6491 |
6 years, 6 months ago |
Bring the Android GUI setting for ubershaders up to date (PR #6439 来自 JosJuice) |
|
Windows x64
macOS (Intel)
Android
|
5.0-6489 |
6 years, 6 months ago |
Properties/GameConfig: Remove "Skip DCBZ" (PR #6440 来自 spycrab) |
|
Windows x64
macOS (Intel)
Android
|
5.0-6487 |
6 years, 6 months ago |
Qt/Debugger: Implement "Code" widget (PR #6386 来自 spycrab) |
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Windows x64
macOS (Intel)
Android
|
5.0-6485 |
6 years, 6 months ago |
ShaderCache: Fix several issues in background shader compiling (PR #6430 来自 stenzek) |
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Windows x64
macOS (Intel)
Android
|
5.0-6483 |
6 years, 6 months ago |
OGL: Ensure VAO is active before unmapping buffers (PR #6437 来自 stenzek) |
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Windows x64
macOS (Intel)
Android
|
5.0-6481 |
6 years, 6 months ago |
DSPCore: Move x64 JIT source files into an x64 subdirectory (PR #6434 来自 lioncash) |
|
Windows x64
macOS (Intel)
Android
|
5.0-6477 |
6 years, 6 months ago |
DriverDetails: Disable primitive restart on Vulkan with Mali driver (PR #6435 来自 stenzek) |
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Windows x64
macOS (Intel)
Android
|
5.0-6474 |
6 years, 6 months ago |
OGL: Scale OSD text on big screens. (PR #6432 来自 degasus) |
|
Windows x64
macOS (Intel)
Android
|
5.0-6471 |
6 years, 6 months ago |
SSE-optimize UninitializeXFBMemory (PR #6433 来自 hrydgard) |
|
Windows x64
macOS (Intel)
Android
|
5.0-6469 |
6 years, 6 months ago |
Qt2 translation: Don't place "zh_CN" and "zh_TW" after "zh" (PR #6428 来自 JosJuice) |
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Windows x64
macOS (Intel)
Android
|
5.0-6467 |
6 years, 6 months ago |
ShaderCache: Decouple shader UID cache from git commit (PR #6431 来自 stenzek) |
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Windows x64
macOS (Intel)
Android
|
5.0-6465 |
6 years, 6 months ago |
Change FATAL_ERROR to STATUS message for OpenAL not found in externals (PR #6419 来自 Ebola16) |
|
Windows x64
macOS (Intel)
Android
|
5.0-6463 |
6 years, 6 months ago |
StringUtil: Fix Windows encoding in ThousandSeparate (PR #6427 来自 JosJuice) |
|
Windows x64
macOS (Intel)
Android
|
5.0-6461 |
6 years, 6 months ago |
VideoCommon Shader (Pipeline) Cache (PR #6399 来自 stenzek) |
|
Windows x64
macOS (Intel)
Android
|
5.0-6444 |
6 years, 6 months ago |
Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon (PR #6281 来自 JosJuice) |
|
Windows x64
macOS (Intel)
Android
|
5.0-6442 |
6 years, 6 months ago |
DolphinWX: Propagate IDM_UPDATE_BREAKPOINTS to CodeWindow (PR #6377 来自 sepalani) |
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Windows x64
macOS (Intel)
Android
|