5.0-20921 |
10 months, 2 weeks ago |
Externals: Update fmt to 10.2.1 (PR #12490 来自 lioncash) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-20919 |
10 months, 2 weeks ago |
HW/SI: Remove remaining global system accessors (PR #12491 来自 lioncash) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-20916 |
10 months, 2 weeks ago |
Core/DSPHLE: Clean up global System access. (PR #12485 来自 AdmiralCurtiss) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-20910 |
10 months, 2 weeks ago |
Core/DSPHLE: Deglobalize HLEAccelerator state in AX and AXWii UCodes. (PR #12487 来自 AdmiralCurtiss) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-20907 |
10 months, 2 weeks ago |
Core/DSPHLE: Move AESndAccelerator instance into AESndUCode. (PR #12486 来自 AdmiralCurtiss) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-20905 |
10 months, 2 weeks ago |
Android: Fix crash when trying to edit gate size setting (PR #12375 来自 JosJuice) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-20903 |
10 months, 2 weeks ago |
Arm64RegCache: Use FlushMode everywhere (PR #12472 来自 mitaclaw) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-20901 |
10 months, 2 weeks ago |
GameSettings: Don't force EFB to RAM for PokéPark Wii (PR #12477 来自 JosJuice) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-20899 |
10 months, 2 weeks ago |
Gameini: Disable "Immediately Present XFB" for Racquet Sports (PR #12476 来自 PatrickFerry) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-20897 |
10 months, 3 weeks ago |
VKGfx: Don't panic for VK_SUBOPTIMAL_KHR (PR #12484 来自 SuperSamus) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-20895 |
10 months, 3 weeks ago |
FifoPlayer: Move instance to System. (PR #12483 来自 AdmiralCurtiss) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-20893 |
10 months, 3 weeks ago |
Android: Fix the targets line in build.gradle.kts (PR #12468 来自 JosJuice) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-20890 |
10 months, 3 weeks ago |
Core: Pass System through more of the emulation thread init process. (PR #12482 来自 AdmiralCurtiss) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-20888 |
10 months, 3 weeks ago |
Core/SystemTimers: Refactor to class, move to System. (PR #12481 来自 AdmiralCurtiss) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-20886 |
10 months, 3 weeks ago |
Core/CodeTrace: Take address from given instruction in GetInstructionAttributes(). (PR #12480 来自 AdmiralCurtiss) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-20884 |
10 months, 3 weeks ago |
Core/Boot: Avoid global system accessor when setting disc. (PR #12479 来自 AdmiralCurtiss) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-20882 |
10 months, 3 weeks ago |
VideoCommon: allow Android to take advantage of 16 pixel samplers once more (PR #12478 来自 iwubcode) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-20880 |
10 months, 3 weeks ago |
DSPHLE/Zelda: fix reverb volume being multiplied by current volume twice (PR #12475 来自 Tilka) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-20878 |
10 months, 3 weeks ago |
JitArm64: Don't fall back to interpreter on low DCBZ hack (PR #12470 来自 JosJuice) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-20876 |
10 months, 3 weeks ago |
Qt: Handle Overridden Graphics Backend (PR #12455 来自 PatrickFerry) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|