5.0-5414 |
7 years, 2 months ago |
Vulkan: Use a separate queue for presenting. (PR #6025 来自 spxtr) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5412 |
7 years, 2 months ago |
D3D: Properly handle dual source blending (PR #6028 来自 iwubcode) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5410 |
7 years, 2 months ago |
Qt: Implement gamelist caching (PR #5927 来自 spycrab) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5408 |
7 years, 2 months ago |
Qt/SettingsWindow: Fix window not being detected as a dialog (PR #6022 来自 spycrab) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5406 |
7 years, 2 months ago |
Qt/ControllersWindow: Use std::map instead of std::unordered_map (PR #6019 来自 spycrab) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5404 |
7 years, 2 months ago |
D3D: Implement logic op support (PR #6013 来自 stenzek) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5400 |
7 years, 2 months ago |
D3D: Use blending state from VideoCommon (PR #5337 来自 stenzek) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5395 |
7 years, 2 months ago |
DSP: Fix missing masking for accelerator registers (PR #5997 来自 leoetlino) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5392 |
7 years, 2 months ago |
Software/Tev: const correctness (PR #6018 来自 lioncash) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5390 |
7 years, 2 months ago |
Fix handling of DVD commands that read 0 bytes (PR #6015 来自 JosJuice) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5387 |
7 years, 2 months ago |
D3DTexture: Remove unused class member (PR #6017 来自 lioncash) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5384 |
7 years, 2 months ago |
ConstantManager: Use std::array where applicable (PR #5989 来自 lioncash) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5382 |
7 years, 2 months ago |
D3DBase: Use the correct version of CreateDXGIFactory. (PR #6014 来自 Armada651) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5380 |
7 years, 2 months ago |
D3DBase: Only use a stereo swapchain if quad-buffering is enabled. (PR #5948 来自 Armada651) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5378 |
7 years, 2 months ago |
UberShaderPixel: Fix sampling of EFB copies in stereo modes (PR #5946 来自 stenzek) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5376 |
7 years, 2 months ago |
D3D: Eliminate redundant ID3D11DeviceChild* casts (PR #6004 来自 lioncash) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5374 |
7 years, 2 months ago |
AsyncShaderCompiler: Make WorkItem-derived class constructors explicit (PR #6009 来自 lioncash) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5371 |
7 years, 2 months ago |
Add DriverDetails::BUG to Disable "LoadOp" clear renderpass in vulkan (PR #5649 来自 JonnyH) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5368 |
7 years, 2 months ago |
Qt/DevelopmentWarning: Add "Don't show me this warning again" option (PR #6005 来自 spycrab) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5366 |
7 years, 2 months ago |
Update to partial texture updates (PR #5718 来自 mimimi085181) |
|
Windows x64
macOS (Intel)
Android
|