5.0-20943 |
1 year ago |
VideoCommon: add ability to serialize graphics mod to json object (PR #12285 来自 iwubcode) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-20941 |
1 year ago |
SDL: Add GameController API, cleanup (PR #12085 来自 SuperSamus) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-20937 |
1 year ago |
FifoRecorder: Move instance to System. (PR #12500 来自 AdmiralCurtiss) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-20935 |
1 year ago |
Core/HW/MMIO: Pass System through Read() and Write(). (PR #12499 来自 AdmiralCurtiss) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-20933 |
1 year ago |
Core/FifoPlayer: Avoid global System accessor. (PR #12497 来自 AdmiralCurtiss) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-20931 |
1 year ago |
Core/IOS/WiiIPC: Refactor to class, move to System. (PR #12494 来自 AdmiralCurtiss) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-20927 |
1 year ago |
Core/HW/GBACore: Avoid global System accessor. (PR #12496 来自 AdmiralCurtiss) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-20925 |
1 year ago |
PowerPC: Add access size parameter to MMU::IsOptimizableRAMAddress (PR #12489 来自 JosJuice) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-20923 |
1 year ago |
Steam Deck: Pad out feature report to 64 bytes (PR #12493 来自 endrift) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-20921 |
1 year ago |
Externals: Update fmt to 10.2.1 (PR #12490 来自 lioncash) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-20919 |
1 year ago |
HW/SI: Remove remaining global system accessors (PR #12491 来自 lioncash) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-20916 |
1 year ago |
Core/DSPHLE: Clean up global System access. (PR #12485 来自 AdmiralCurtiss) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-20910 |
1 year ago |
Core/DSPHLE: Deglobalize HLEAccelerator state in AX and AXWii UCodes. (PR #12487 来自 AdmiralCurtiss) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-20907 |
1 year ago |
Core/DSPHLE: Move AESndAccelerator instance into AESndUCode. (PR #12486 来自 AdmiralCurtiss) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-20905 |
1 year ago |
Android: Fix crash when trying to edit gate size setting (PR #12375 来自 JosJuice) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-20903 |
1 year ago |
Arm64RegCache: Use FlushMode everywhere (PR #12472 来自 mitaclaw) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-20901 |
1 year ago |
GameSettings: Don't force EFB to RAM for PokéPark Wii (PR #12477 来自 JosJuice) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-20899 |
1 year ago |
Gameini: Disable "Immediately Present XFB" for Racquet Sports (PR #12476 来自 PatrickFerry) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-20897 |
1 year ago |
VKGfx: Don't panic for VK_SUBOPTIMAL_KHR (PR #12484 来自 SuperSamus) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-20895 |
1 year ago |
FifoPlayer: Move instance to System. (PR #12483 来自 AdmiralCurtiss) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|