5.0-2712 7 years, 10 months ago IOS/ES: Proper active title tracking (+ neat accidental fixes) (PR #4981 来自 leoetlino)
5.0-2706 7 years, 10 months ago IOS/ES: Title import fixes + hack removals (fix for System Menu disc updates) (PR #4984 来自 leoetlino)
5.0-2699 7 years, 10 months ago OGL SetBlendMode: always set blend equation and func (PR #4993 来自 ligfx)
5.0-2697 7 years, 10 months ago CMakeLists: Normalize whitespace (PR #4995 来自 lioncash)
5.0-2695 7 years, 10 months ago Make memory breakpoint faster (PR #4961 来自 aldelaro5)
5.0-2692 7 years, 10 months ago Contributing.md: Update C++11 mention to C++14 (PR #4997 来自 lioncash)
5.0-2690 7 years, 10 months ago Contributing.md: Add missing table of contents sections (PR #4996 来自 lioncash)
5.0-2688 7 years, 10 months ago ES: Replace useless asserts with proper checks (PR #4956 来自 leoetlino)
5.0-2686 7 years, 10 months ago DSPEmitter: Convert a C array to a std::array (PR #4776 来自 lioncash)
5.0-2684 7 years, 10 months ago Widescreen Hack improvement (PR #4974 来自 gamemasterplc)
5.0-2682 7 years, 10 months ago Workaround for merging Fog's ffmpeg update (PR #4990 来自 dolphin-emu)
5.0-2679 7 years, 10 months ago ESFormats: Fix calculation of the ticket start offset (PR #4988 来自 leoetlino)
5.0-2677 7 years, 10 months ago ExpressionParser: Convert parse state enum into an enum class (PR #4985 来自 lioncash)
5.0-2675 7 years, 10 months ago PixelEngine: Move enum constants into the PixelEngine namespace (PR #4986 来自 lioncash)
5.0-2673 7 years, 10 months ago JitCache: Fix two block invalidation issues. (PR #4983 来自 degasus)
5.0-2670 7 years, 10 months ago ESFormats: Fix GetRawTicketView (PR #4982 来自 leoetlino)
5.0-2668 7 years, 10 months ago PatchEngine: Apply speedhack per PC, not only per block entry. (PR #4774 来自 degasus)
5.0-2666 7 years, 10 months ago IOS/ES: Implement the Export ioctlvs + minor fixes (fix the System Menu's SD channel feature) (PR #4962 来自 leoetlino)
5.0-2660 7 years, 10 months ago IOS/ES: Implement DeleteTitle (PR #4965 来自 leoetlino)
5.0-2658 7 years, 10 months ago IOS: Handle ES_Launch more accurately (PR #4906 来自 leoetlino)