5.0-876 8 years, 3 months ago WiimoteReal: Add a hidapi IO implementation (PR #4090 来自 leoetlino)
5.0-867 8 years, 3 months ago Add Quartz/CoreGraphics controller interface for default k&m events (PR #4102 来自 ligfx)
5.0-860 8 years, 3 months ago Dynamic bat: Merge failure and small cleanup (PR #4188 来自 degasus)
5.0-854 8 years, 3 months ago HLE: Fix warnings (PR #4277 来自 EmptyChaos)
5.0-852 8 years, 3 months ago GeckoCode: Provide operator== and operator!= overloads (PR #4276 来自 lioncash)
5.0-850 8 years, 3 months ago NetPlaySetupFrame: Use an anonymous namespace instead of static (PR #4275 来自 lioncash)
5.0-848 8 years, 3 months ago WX: Fix pop-under (win) / game list garbage (win) / language support (Linux) (PR #4015 来自 EmptyChaos)
5.0-845 8 years, 3 months ago GeckoCodes: Don't run PPC code in CoreTiming callbacks (PR #4216 来自 EmptyChaos)
5.0-834 8 years, 3 months ago HLE_OS: Minor fixes (function patching, output encoding) (PR #4250 来自 leoetlino)
5.0-830 8 years, 3 months ago WX: ISOProperties: Add notice when cheats are disabled (Issue 9690) (PR #4048 来自 EmptyChaos)
5.0-827 8 years, 3 months ago [GameINI] Set MSAA and MaxAnisotropy to 0 for Sonic Heroes (PR #4181 来自 ntt4)
5.0-825 8 years, 3 months ago Drop some INI hacks from 4.0-era (PR #4119 来自 mbc07)
5.0-823 8 years, 3 months ago Save GUI language as string instead of wxLanguage enum (PR #4117 来自 JosJuice)
5.0-820 8 years, 3 months ago Build vendored libusb with CMake if on Apple or not available system-wide (PR #4230 来自 ligfx)
5.0-816 8 years, 3 months ago Fix dialog closing buttons (PR #4127 来自 jloehr)
5.0-810 8 years, 3 months ago DolphinWX: Less duplication in code related to traversal server label (PR #4273 来自 JosJuice)
5.0-805 8 years, 3 months ago Fix frame dump issues where frame dumping stops before next drawn frame (PR #4148 来自 RisingFog)
5.0-802 8 years, 3 months ago gettextize: Pipe list of file names to xgettext (PR #4154 来自 JosJuice)
5.0-800 8 years, 3 months ago SSX Tricky requires real XFB to display videos (PR #4159 来自 Enverex)
5.0-798 8 years, 3 months ago OpenAL: Don't request samples if buffers are full (PR #4271 来自 ligfx)