4.0-8433 8 years, 4 months ago VertexLoaderBase: Get rid of explicit delete and new (PR #3384 来自 lioncash)
4.0-8431 8 years, 4 months ago Render: Get rid of explicit new and delete (PR #3382 来自 lioncash)
4.0-8429 8 years, 4 months ago VideoConfig: Move all stereoscopy options to the stereoscopy section. (PR #3350 来自 Armada651)
4.0-8423 8 years, 4 months ago FramebufferManager: Get rid of raw new and delete (PR #3380 来自 lioncash)
4.0-8421 8 years, 4 months ago NANDContentLoader/WiiWAD: Get rid of raw delete and new (PR #3362 来自 lioncash)
4.0-8419 8 years, 4 months ago Use const reference, explicit, final, and override consistently in DQt2 (PR #3376 来自 spxtr)
4.0-8417 8 years, 4 months ago BootManager: Remove unnecessary LoadGameIni condition (PR #3250 来自 JosJuice)
4.0-8415 8 years, 4 months ago BootManager: Slightly clean up the config_cache. (PR #2621 来自 AdmiralCurtiss)
4.0-8413 8 years, 4 months ago Config Hotfix: Prevent per-game settings (ie. GameINI) being stored to the global user configuration. (PR #3373 来自 JosJuice)
4.0-8411 8 years, 4 months ago FramebufferManagerBase: Get rid of explicit delete and new (PR #3372 来自 lioncash)
4.0-8409 8 years, 4 months ago StreamBuffer: Minor changes (PR #3371 来自 lioncash)
4.0-8404 8 years, 4 months ago Silence -Wshadow and -Wmaybe-uninitialized warnings. (PR #3370 来自 rohit-n)
4.0-8402 8 years, 4 months ago DQt2: Use a separate INI file for UI settings (PR #3367 来自 spxtr)
4.0-8400 8 years, 4 months ago VideoBackends: Simplify initialization and deinitialization of resources (PR #3369 来自 lioncash)
4.0-8398 8 years, 4 months ago Set g_vertex_manager to nullptr on DX11 backend shutdown (PR #3368 来自 hdcmeta)
4.0-8396 8 years, 4 months ago Volume: Make GetTMD return a vector (PR #3363 来自 lioncash)
4.0-8394 8 years, 4 months ago DQt2: Move menu bar into its own file. (PR #3365 来自 spxtr)
4.0-8392 8 years, 4 months ago VideoSW: Clear normal vertex data. (PR #3358 来自 degasus)
4.0-8390 8 years, 4 months ago Real Wiimote: Don't delay speaker data. (PR #3351 来自 degasus)
4.0-8388 8 years, 4 months ago ShaderGen: Toggle value of uninitialized color. (PR #3315 来自 degasus)