4.0-8746 8 years, 11 months ago VideoInterface: Change a global into a translation-unit local variable (PR #3540 来自 lioncash)
4.0-8743 8 years, 11 months ago Allow multiple GC adapters on one PC to be used with multiple Dolphin instances. (PR #3539 来自 Sonicadvance1)
4.0-8741 8 years, 11 months ago DiscIO: Use specified Wii region for discs (PR #3515 来自 booto)
4.0-8739 8 years, 11 months ago AVIDump: coded_frame is deprecated (PR #3528 来自 Shugyousha)
4.0-8737 8 years, 11 months ago Blacklist Sandy Bridge on mesa from using geometry shaders. (PR #3518 来自 Sonicadvance1)
4.0-8735 8 years, 11 months ago Properly clear JIT cache on save states (PR #3535 来自 RisingFog)
4.0-8733 8 years, 11 months ago Strip the Android shared library file. (PR #3537 来自 Sonicadvance1)
4.0-8731 8 years, 11 months ago VideoInterface: Fix code style/indentation (PR #3536 来自 lioncash)
4.0-8729 8 years, 11 months ago DSPEmulator: Make CreateDSPEmulator return a unique_ptr (PR #3525 来自 lioncash)
4.0-8727 8 years, 11 months ago Fix the Exit hotkey. (PR #3531 来自 Sonicadvance1)
4.0-8725 8 years, 11 months ago Fix hotkeys not reporting inputs. (PR #3479 来自 Sonicadvance1)
4.0-8723 8 years, 11 months ago VertexShaderManager: Add an epsilon hack to the perspective projection. (PR #3448 来自 Armada651)
4.0-8721 8 years, 11 months ago Fix a typo on the size passed in to the IPL descrambler. (PR #3526 来自 Sonicadvance1)
4.0-8719 8 years, 11 months ago VideoCommon: Header cleanup (PR #3523 来自 lioncash)
4.0-8717 8 years, 11 months ago Fix debugger address lookup search control. (PR #3520 来自 Sonicadvance1)
4.0-8715 8 years, 11 months ago PixelShaderGen: Manually wrap negative indirect texture coordinates (PR #3509 来自 stenzek)
4.0-8713 8 years, 11 months ago Fix SCMRevGen by running system native CScript (PR #3512 来自 jloehr)
4.0-8711 8 years, 11 months ago Fix building with PCH disabled. (PR #3501 来自 rohit-n)
4.0-8709 8 years, 11 months ago D3D: Use a 32-bit floating point depth buffer. (PR #3495 来自 Armada651)
4.0-8706 8 years, 11 months ago TextureCacheBase: Change CalculateLevelSize to match D3D/OGL sizes (PR #3506 来自 stenzek)