4.0-1508 7 years, 7 months ago Movie: don't use "hh" scanf modifier. (PR #305 来自 magumagu)
4.0-1506 7 years, 7 months ago Make the Android UI more like the desktop UI (PR #320 来自 SeannyM)
4.0-1503 7 years, 7 months ago [RFC] New PPCAnalyst class. (PR #323 来自 Sonicadvance1)
4.0-1494 7 years, 7 months ago Truncate the path on logging (PR #62 来自 degasus)
4.0-1492 7 years, 7 months ago Fix NOP padding (PR #325 来自 Tilka)
4.0-1489 7 years, 7 months ago numCyclesMinusOne to numCycles in GekkoOPInfo (PR #324 来自 booto)
4.0-1487 7 years, 7 months ago D3D11: Use appropriate shader for PEEK_Z. (PR #236 来自 magumagu)
4.0-1485 7 years, 7 months ago Optimize NOPs (PR #304 来自 Tilka)
4.0-1483 7 years, 7 months ago Small JIT optimizations (PR #312 来自 Tilka)
4.0-1480 7 years, 7 months ago Removes unused argument in Helper_UpdateCR1. (PR #314 来自 Sonicadvance1)
4.0-1478 7 years, 7 months ago ARM: Fix Wii games on JIT (PR #317 来自 SeannyM)
4.0-1476 7 years, 7 months ago Android: Fix Scaled EFB Copy setting (PR #316 来自 SeannyM)
4.0-1474 7 years, 7 months ago VertexShaderGen: Correct vertex shader output to consider shifted pixel centers. (PR #306 来自 neobrain)
4.0-1472 7 years, 7 months ago Fixes missing instructions in ARM JIT Tables. (PR #313 来自 Sonicadvance1)
4.0-1470 7 years, 7 months ago Fix Fastmem on CPUs without MOVBE (PR #311 来自 Tilka)
4.0-1468 7 years, 7 months ago Add remaining possible uses of MOVBE (PR #303 来自 Tilka)
4.0-1465 7 years, 7 months ago Workaround dumb custom texture loading logic. (PR #307 来自 neobrain)
4.0-1463 7 years, 7 months ago Software renderer: Update a reference link. (PR #308 来自 neobrain)
4.0-1461 7 years, 7 months ago Adds Link Time Optimization cmake option. (PR #301 来自 Sonicadvance1)
4.0-1458 7 years, 7 months ago Fix texture conversion shaders for GLSL ES. (PR #299 来自 Sonicadvance1)