3.5-1099 7 years, 3 months ago Implement dual source blending to avoid unneeded alpha pass. this implementation does not work in windows xp (sorry no support for dual source blending there). this should improve speed on older hardw...
3.5-1098 7 years, 3 months ago VideoSoftware: Fail less at clamping.
3.5-1097 7 years, 3 months ago Recommend Direct3D 11 or OpenGL instead of Direct3D 9.
3.5-1096 7 years, 3 months ago Clean up blending code a bit.
3.5-1095 7 years, 3 months ago buildfix for my last commit on Mac OSX
3.5-1094 7 years, 3 months ago Small Blending logic fix for opengl backend
3.5-1093 7 years, 3 months ago Removed some redundant code introduced in the last commit.
3.5-1092 7 years, 3 months ago Rounded the loop addresses to the nearest 16bit value in the loop comparison.
3.5-1091 7 years, 3 months ago OGL: enable buffersubdata in detection
3.5-1090 7 years, 3 months ago Readded the tracking of the FIFO Writes.
3.5-1089 7 years, 3 months ago Fix a slight leak in LogManager.
3.5-1088 7 years, 3 months ago Fixed issue 6119.
3.5-1087 7 years, 3 months ago [DolphinWX] Remove a duplicate conditional in Frame.cpp
3.5-1086 7 years, 3 months ago Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds.
3.5-1085 7 years, 3 months ago Array overrun fixed in VertexShaderCache for the DX11 plugin.
3.5-1084 7 years, 3 months ago Fixed DSPTool build.
3.5-1083 7 years, 3 months ago Windows build fix
3.5-1082 7 years, 3 months ago Go back to assuming every HID device is a wiimote on Windows. Fixed issue 6117. Unfixed issue 6031.
3.5-1081 7 years, 3 months ago VideoSoftware: Improve fog range adjustment by using less magic and more comments.
3.5-1080 7 years, 3 months ago revert RasterFont for VideoSoftware