4.0-1955 9 years, 10 months ago Revert "PPCAnalyst now detects internal branches better" (PR #480 来自 Sonicadvance1)
4.0-1953 9 years, 10 months ago ES_LAUNCH fixes for disk channel etc (PR #499 来自 magumagu)
4.0-1949 9 years, 10 months ago Implement ViewHolder pattern on the GameListAdapter. (PR #535 来自 sigmabeta)
4.0-1947 9 years, 10 months ago GCI Folder: correctly identify region of sysmenu (PR #531 来自 LPFaint99)
4.0-1945 9 years, 10 months ago Store ini sections in a std::list to prevent pointer invalidation. (PR #534 来自 jordan-woyak)
4.0-1943 9 years, 10 months ago Fixed issue with DSP Dump not closing files. (PR #530 来自 workhorsy)
4.0-1941 9 years, 10 months ago Allow user to quit Android app with back button. (PR #529 来自 sigmabeta)
4.0-1939 9 years, 10 months ago Add the option to use a folder of gamecube saves instead of a memcard image [issue 6599] (PR #243 来自 LPFaint99)
4.0-1936 9 years, 10 months ago Gameini updates. (PR #481 来自 Linktothepast)
4.0-1933 9 years, 10 months ago Separate the XML view handling of the folder browser and the game list from one another. (PR #525 来自 lioncash)
4.0-1931 9 years, 10 months ago Add support for PCAP logging of DSP DMA/MMIO access (PR #318 来自 delroth)
4.0-1927 9 years, 10 months ago Fix an incorrect label in fps display string. (PR #526 来自 RachelBryk)
4.0-1925 9 years, 10 months ago Allow progressive scan to be set by game ini. (PR #466 来自 RachelBryk)
4.0-1923 9 years, 10 months ago Use only section-based ini reading. (PR #500 来自 lioncash)
4.0-1921 9 years, 10 months ago Save an unsaved wiimote variable to save states. (PR #505 来自 RachelBryk)
4.0-1919 9 years, 10 months ago Fix banner scaling using a different method. (PR #524 来自 sigmabeta)
4.0-1917 9 years, 10 months ago Removed unused variable, Added tick count check (PR #521 来自 RisingFog)
4.0-1915 9 years, 10 months ago VideoSoftware: remove duplicated CommandProcessor structures. (PR #501 来自 magumagu)
4.0-1913 9 years, 10 months ago Lighting cleanup (PR #439 来自 degasus)
4.0-1908 9 years, 10 months ago Abort loading a save state if emulation isn't running. (PR #523 来自 RachelBryk)