5.0-19601 |
1 year, 5 months ago |
VideoBackends:Metal: Enable shouldMaximizeConcurrentCompilation when available (PR #11911 来自 TellowKrinkle) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-19599 |
1 year, 5 months ago |
Qt: Add float config tooltip slider (PR #11900 来自 Filoppi) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-19597 |
1 year, 5 months ago |
OpenGL: Check the list of supported AA modes instead of hardcoding (PR #11699 来自 Pokechu22) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-19593 |
1 year, 5 months ago |
VideoBackends: add support to allow rendering to multiple output targets (PR #11859 来自 iwubcode) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-19590 |
1 year, 5 months ago |
VideoCommon: add additional error logs for asset loading and don't crash when asset no longer exists on reload (PR #11912 来自 iwubcode) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-19587 |
1 year, 5 months ago |
VideoCommon: migrate texture packs to use the asset loader system (PR #11681 来自 iwubcode) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-19582 |
1 year, 5 months ago |
PowerPC/ConditionRegister: Mark PPCToInternal() as constexpr (PR #11910 来自 lioncash) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-19580 |
1 year, 5 months ago |
Debugger: Remove some trivial string copies (PR #11908 来自 lioncash) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-19574 |
1 year, 5 months ago |
static const std::regex (PR #11902 来自 Minty-Meeo) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-19572 |
1 year, 5 months ago |
GCMemcardUtils: Make use of std::span where applicable (PR #11909 来自 lioncash) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-19569 |
1 year, 5 months ago |
DolphinQt/InfinityBaseWindow: Minor changes (PR #11907 来自 lioncash) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-19564 |
1 year, 5 months ago |
Data: Add missing Super Mario Sunshine goop map texture to graphics mod (PR #11905 来自 Notexe) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-19562 |
1 year, 5 months ago |
Video: Fix Post Process shader options issues (PR #11899 来自 Filoppi) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-19560 |
1 year, 5 months ago |
Video: add R10B10G10A2 and R16G16B16A16F texture types (PR #11901 来自 Filoppi) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-19558 |
1 year, 5 months ago |
Video: Fix crash when getting the AA modes (PR #11898 来自 Filoppi) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-19556 |
1 year, 5 months ago |
Fix lingering CMAKE_REQUIRED_INCLUDES variable from FindMBEDTLS. (PR #11896 来自 AdmiralCurtiss) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-19554 |
1 year, 5 months ago |
InputCommon: Don't treat two analog inputs as a spurious trigger combo (PR #11897 来自 JosJuice) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-19552 |
1 year, 5 months ago |
Remove old GCC version workarounds (PR #11081 来自 Minty-Meeo) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-19550 |
1 year, 5 months ago |
VI: Prevent out-of-bounds access when clock register is a nonstandard value. (PR #11874 来自 AdmiralCurtiss) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-19548 |
1 year, 5 months ago |
Skylanders Portal Menu Navigational Improvements (PR #11694 来自 jnaidu360) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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