4.0-1560 10 years, 6 months ago Move the header guard before the includes in VideoCommon's Statistics.h (PR #341 来自 lioncash)
4.0-1558 10 years, 6 months ago [Android] Change default EFB copy method from disabled to texture. (PR #349 来自 Sonicadvance1)
4.0-1556 10 years, 6 months ago Adds support for the PP shaders in the Android UI. (PR #346 来自 Sonicadvance1)
4.0-1554 10 years, 6 months ago Fixes our post processing shaders so they work under OpenGL ES 3.0 (PR #348 来自 Sonicadvance1)
4.0-1552 10 years, 6 months ago Revert "x64FPURoundMode: always set x87 precision" (PR #357 来自 shuffle2)
4.0-1550 10 years, 6 months ago Jit64: implement tw/twi more accurately (PR #335 来自 Tilka)
4.0-1548 10 years, 6 months ago [windows] Fix debug build memory leaks. (PR #352 来自 shuffle2)
4.0-1546 10 years, 6 months ago Shader cleanup (PR #185 来自 degasus)
4.0-1535 10 years, 6 months ago GCMemcard: fix edge case of adding to a fragmented memcard. (PR #330 来自 LPFaint99)
4.0-1533 10 years, 6 months ago XFB width/height handling fixes (PR #336 来自 magumagu)
4.0-1529 10 years, 6 months ago OpenGL: delete unused function parameter in TextureConverter. (PR #339 来自 magumagu)
4.0-1527 10 years, 6 months ago Enables usage of GLSL textureSize on Qualcomm v66. (PR #345 来自 Sonicadvance1)
4.0-1525 10 years, 6 months ago VideoCommon: fix indirect texture coordinate computation in TEV. (PR #344 来自 magumagu)
4.0-1522 10 years, 6 months ago Gameini updates. (PR #290 来自 Linktothepast)
4.0-1519 10 years, 6 months ago Small FPU settings changes (PR #329 来自 Tilka)
4.0-1516 10 years, 6 months ago Add a hotkey for disabling the framelimit. (PR #81 来自 degasus)
4.0-1512 10 years, 6 months ago Revert "Merge pull request #62 from degasus/log_truncate_path" because it was merged without consensus.
4.0-1511 10 years, 6 months ago Change over to use integer posmtx in our vertex shaders (PR #310 来自 Sonicadvance1)
4.0-1508 10 years, 6 months ago Movie: don't use "hh" scanf modifier. (PR #305 来自 magumagu)
4.0-1506 10 years, 6 months ago Make the Android UI more like the desktop UI (PR #320 来自 SeannyM)