5.0-19558 1 year, 6 months ago Video: Fix crash when getting the AA modes (PR #11898 来自 Filoppi)
5.0-19556 1 year, 6 months ago Fix lingering CMAKE_REQUIRED_INCLUDES variable from FindMBEDTLS. (PR #11896 来自 AdmiralCurtiss)
5.0-19554 1 year, 6 months ago InputCommon: Don't treat two analog inputs as a spurious trigger combo (PR #11897 来自 JosJuice)
5.0-19552 1 year, 6 months ago Remove old GCC version workarounds (PR #11081 来自 Minty-Meeo)
5.0-19550 1 year, 6 months ago VI: Prevent out-of-bounds access when clock register is a nonstandard value. (PR #11874 来自 AdmiralCurtiss)
5.0-19548 1 year, 6 months ago Skylanders Portal Menu Navigational Improvements (PR #11694 来自 jnaidu360)
5.0-19546 1 year, 6 months ago android: Fix compilation error from Kotlin changes (PR #11894 来自 t895)
5.0-19544 1 year, 6 months ago Android: Temporarily disable host thread check (PR #11895 来自 JosJuice)
5.0-19542 1 year, 6 months ago Core: Declare emu thread as CPU thread while shutting down (PR #11893 来自 JosJuice)
5.0-19540 1 year, 6 months ago Xinput2: use raw events and queries (PR #11762 来自 jbosboom)
5.0-19535 1 year, 6 months ago Core: Assert that only the Host thread may call PauseAndLock(). (PR #11873 来自 AdmiralCurtiss)
5.0-19533 1 year, 6 months ago Android: Convert "adapters" package to Kotlin (PR #11892 来自 t895)
5.0-19530 1 year, 6 months ago Android: Convert InputOverlay to Kotlin (PR #11884 来自 t895)
5.0-19524 1 year, 6 months ago Android: Convert "ui" package to Kotlin (PR #11886 来自 t895)
5.0-19513 1 year, 6 months ago RetroAchievements Bugfix: Fixed Missing DoFrame Call (PR #11872 来自 LillyJadeKatrin)
5.0-19509 1 year, 6 months ago VideoCommon: add additional locks around asset access / usage (PR #11891 来自 iwubcode)
5.0-19507 1 year, 6 months ago Android: Convert "activities" package to Kotlin (PR #11887 来自 t895)
5.0-19503 1 year, 6 months ago msvc: workaround optimizer bug (PR #11890 来自 shuffle2)
5.0-19501 1 year, 6 months ago VideoCommon: fix issue in C++ template (PR #11883 来自 iwubcode)
5.0-19499 1 year, 6 months ago VideoCommon: avoid segfault when loading a PNG with no custom texture data levels (PR #11879 来自 iwubcode)