4.0-92 10 years, 10 months ago [Android] Fix a situation within the FolderBrowser where the application would crash. listFiles() returns null when either the File object it's called on isn't a directory or if an I/O error happens (...
4.0-91 10 years, 10 months ago No need to std::move a return value. Thanks Billiard.
4.0-90 10 years, 10 months ago [Core] Fix a memory leak in NetPlayServer.cpp in function OnData().
4.0-89 10 years, 10 months ago Implement CR1 for the intepreter. To be honest I have no idea why this was never done previously, all it is is copying four bits from the FPSCR register to CR1. This fixes issue 2390.
4.0-88 10 years, 10 months ago Quick build fix.
4.0-86 10 years, 10 months ago Fix Imm8 check.
4.0-85 10 years, 10 months ago [ARM] Implement CR1 setting for the few floating point instructions that I have setting the flags. For the rest, drop to interpreter if it sets CR1. At that point it'll spam a panic alert. I don't qui...
4.0-84 10 years, 10 months ago Need to reload from XMM0 in this case.
4.0-83 10 years, 10 months ago Fix linux, attempt 2.
4.0-82 10 years, 10 months ago Fix linux, probably.
4.0-81 10 years, 10 months ago Fix changing wiimotes when starting netplay.
4.0-80 10 years, 10 months ago Save only the registers that need to be saved rather than going through ProtectFunction.
4.0-79 10 years, 10 months ago Fastmem writes for x86-64.
4.0-78 10 years, 10 months ago 2x banner images!
4.0-77 10 years, 10 months ago Check in 2x versions of Clean*. Thanks, MaJoR1!
4.0-76 10 years, 10 months ago Hack up wx to support @2x images in the toolbar. Oh please let's switch to Qt...
4.0-75 10 years, 10 months ago [ARM] fresx/fnmaddsx/fselx/frsqrtex/fnmaddx implementations.
4.0-74 10 years, 10 months ago Comment out wx change to set WS_POPUP.
4.0-73 10 years, 10 months ago [ARM] psq_lx/psq_lux/psq_stx/psq_stux implementations. Four more instructions that JIT64 doesn't have.
4.0-72 10 years, 10 months ago [Android] The issue with the dynamic UBO access on Adreno platforms was fixed with v41 of the video drivers. v41 and above of the video drivers fix the spiky polygon problems that are noticed ingames....