5.0-20820 2 months, 4 weeks ago Core/HLE/HLE: Remove global system accessors (PR #12442 来自 lioncash)
5.0-20814 3 months ago Core/IOS/ES: Remove global system accessor in InitializeEmulationState() (PR #12448 来自 lioncash)
5.0-20812 3 months ago CheatSearch: Get rid of global system accessors (PR #12450 来自 lioncash)
5.0-20810 3 months ago UICommon: Remove global system accessor in TriggerSTMPowerEvent() (PR #12449 来自 lioncash)
5.0-20808 3 months ago Core/GeckoCode: Remove global system accessors (PR #12445 来自 lioncash)
5.0-20804 3 months ago Core/IOS/IOS: Remove global system accessors (PR #12441 来自 lioncash)
5.0-20797 3 months ago Core/PatchEngine: Get rid of global system accessors (PR #12446 来自 lioncash)
5.0-20795 3 months ago Core/Debugger/PPCDebugInterface: Remove global system accessor (PR #12447 来自 lioncash)
5.0-20793 3 months ago Core/Debugger_SymbolMap: Minor interface cleanup (PR #12444 来自 lioncash)
5.0-20789 3 months ago GameSettings: fix C4 texture tiling in Crash Nitro Kart (PR #12430 来自 Tilka)
5.0-20787 3 months ago Core/EXI/EXI_DeviceMemoryCard: Remove global system accessor (PR #12440 来自 lioncash)
5.0-20785 3 months ago Add support for custom aspect ratios (PR #12170 来自 Filoppi)
5.0-20778 3 months ago Add SYSCONF widescreen setting to dtm header (PR #12362 来自 CasualPokePlayer)
5.0-20776 3 months ago JitArm64: Call rlwinmx implementation from rlwnmx with imm b (PR #12431 来自 JosJuice)
5.0-20774 3 months ago VideoBackends / VideoCommon: update max pixel shader samplers from 8 to 16 (PR #12370 来自 iwubcode)
5.0-20772 3 months ago JitArm64: Add additional optimized cases to ANDI2R and friends (PR #12432 来自 JosJuice)
5.0-20768 3 months ago Fix Windows ARM64 debug build errors (PR #12433 来自 mitaclaw)
5.0-20766 3 months ago VideoCommon: prepare graphics mods for custom shader material data (PR #12409 来自 iwubcode)
5.0-20764 3 months ago VideoCommon: update shader asset to provide a variant default value (PR #12382 来自 iwubcode)
5.0-20762 3 months ago VideoBackends / VideoCommon: add type enum to dictate how the texture is used; support texture 2d (PR #12372 来自 iwubcode)