4.0-613 7 years, 3 months ago VideoCommon: cleanup of "components" usage
4.0-612 7 years, 3 months ago Change the default GFX backend from D3D11 to OGL.
4.0-611 7 years, 3 months ago Added a check for a redundant mov in the fastmem writes code.
4.0-610 7 years, 3 months ago TextureConverter: remove implicit int->float convertion
4.0-609 7 years, 3 months ago Fix stupid bug in Z16L depth texture efb2ram encoding shader.
4.0-608 7 years, 4 months ago Update some of the comments in DriverDetails.h for drivers that have fixed their bugs.
4.0-607 7 years, 4 months ago Enable buffer_storage for Nvidia drivers 332.21 and above.
4.0-606 7 years, 4 months ago OGL: remove masking from streambuffer
4.0-605 7 years, 4 months ago VideoCommon: disable efb access + perf querys on cph thread
4.0-604 7 years, 4 months ago Do not fastmem addresses that were constant propagated
4.0-603 7 years, 4 months ago Code cleanup
4.0-602 7 years, 4 months ago NetPlay: Sync CPU engine between NetPlay clients/servers
4.0-601 7 years, 4 months ago Fix copy and paste error in BootManager.cpp.
4.0-600 7 years, 4 months ago Slight optimization in the pixel shader. We are using pow(2.0, X) in place of exp2(X). This can be faster in places that don't optimize a pow to a exp2 in this case. Notice this from here: http://cgit...
4.0-599 7 years, 4 months ago Fix for previous commit. I was supposed to use GL_VERSION, not GL_RENDERER.
4.0-598 7 years, 4 months ago Probe the GL_RENDERER string on Nvidia to grab the driver version.
4.0-597 7 years, 4 months ago [Android] Reenable the bug for dynamic UBO array member accesses. Some information on this bug since this isn't quite true. Seemingly with the v53 driver, Qualcomm has actually fixed this bug. So we c...
4.0-596 7 years, 4 months ago D3D: Verbosify an error message.
4.0-595 7 years, 4 months ago OpenGL: fix scaled efb2ram copys
4.0-594 7 years, 4 months ago Gameini database update. Update for WarioWare, Inc. Mega Party Games (gc) and The Legend of Zelda Skyward Sword (wii). Also remove the emulation notes regarding games using EA VP6 playback library.