4.0-4645 10 years ago MemoryWindow: Remove wxSprintf call, use wxString::Format instead. (PR #1687 来自 lioncash)
4.0-4643 10 years ago D3D: Add geometry shader stereoscopy support. (PR #1612 来自 Armada651)
4.0-4618 10 years ago OGL: Correctly define attrib 0 in attributeless (PR #1699 来自 unknownbrackets)
4.0-4616 10 years ago Gave the GPU determinism game property its own ID (PR #1696 来自 skidau)
4.0-4614 10 years ago OGL: Unbind the active VAO before attributeless rendering (PR #1650 来自 unknownbrackets)
4.0-4608 10 years ago Fix hires texture path. (PR #1685 来自 RachelBryk)
4.0-4606 10 years ago D3DState: Always update the m_pending members in the setters. (PR #1695 来自 Armada651)
4.0-4603 10 years ago OGL: fix efb pokes (PR #1686 来自 degasus)
4.0-4601 10 years ago Silence some -Wswitch-default warnings. (PR #1640 来自 rohit-n)
4.0-4599 10 years ago Fixed the Y button (typo) on the GC adapter. (PR #1692 来自 skidau)
4.0-4597 10 years ago Fixed the non-responsive d-pad on the GC Adapter (PR #1691 来自 skidau)
4.0-4595 10 years ago Fix DSP CMPAR disassembly
4.0-4594 10 years ago Added GameCube Adapter support (PR #1678 来自 skidau)
4.0-4589 10 years ago DolphinQt: Silence -Wshadow warnings. (PR #1679 来自 rohit-n)
4.0-4587 10 years ago Enable block-linking with MMU (PR #1684 来自 skidau)
4.0-4585 10 years ago VolumeHandler: Return success value (PR #1682 来自 JosJuice)
4.0-4583 10 years ago D3D: Filter redundant API calls by caching state in StateManager (PR #1503 来自 kayru)
4.0-4577 10 years ago FifoRecorder: Use std::vector for m_Ram and m_ExRam (PR #1670 来自 lioncash)
4.0-4575 10 years ago FIFO: allocate slightly more for SIMD vertex loader overreads (PR #1676 来自 FioraAeterna)
4.0-4573 10 years ago VideoCommon: Datareader (PR #1609 来自 degasus)